Tools and Tips for Flipped Classrooms

Tech & Learning

Tools and Tips for the Flipped Classroom

posted on 4/23/  2013 by Ellen Ullman

These days many teachers are thinking about flipping their classrooms. In case you’ve been offline for the last year, flipping a class means taking normal classroom activities, such as lectures or demonstrations, and substituting them for activities that are typically done outside of the classroom. By providing classroom instructions via a podcast or video, teachers allow students to absorb the material in their own time frame. According to teachers who have successfully adopted a flipped classroom format, the best part of the process is devoting more time to deeper discussions, small-group projects, and one-onone interventions. Here are the stories of four teachers who’ve flipped over flipping.

Read the entire article on Tech & Learning at: http://www.techlearning.com/features/0039/all-play-and-no-work/53725

Digital Learning and Grit:Tech Tools for Teachers in Flipped (and all) Classrooms

posted on 5/1/2013 by Laura Minnigerode

Meghan Enga teaches 6th and 7th grade at Banting Middle School in Vancouver, BC. She uses a 3D learning platform called Quest Atlantis (QA). In QA, students undertake virtual quests that feel a lot like playing a video game, but with a story line that inspires social awareness. In the game, they can take on the role of a scientist, doctor, or mathematician. From those characters, they can gather information and interact with other players. ‘There is a lot of engagement and use of play theory,’ Enga says. “Embedded beneath all of this cool, engaged, and connected activity is a scaffold for the development of a set of skills vital for the students’ future success. This important toolkit for the future can be called ‘grit, perseverance and tenacity.'”
A new draft report from the U.S. Department of Education Office of Technology, entitled “Promoting Grit, Perseverance, and Tenacity: Critical Factors for Success in the 21st Century, discusses the role of technology as a tool to support the “non-cognitive factors, attributes, dispositions, social skills, attitudes, and intrapersonal resources” that support student success. The report is part of a move to recognize and define a set of essential skills that will help students realize their full potential.

Read the entire article on Tech & Learning at: http://www.techlearning.com/features/0039/digital-learning-and-grittech-tools-for-teachers-in-flipped-and-all-classrooms/53709

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